STAR WARS™: Battlefront Classic Collection review
By Molly Gibson
STAR WARS™: Battlefront Classic Collection, a remaster of the two original STAR WARS™: Battlefront games, was released to a historically terrible launch. The game was released almost unplayable, with no servers, non-stop bugs and horrible server issues.
As the clock struck midnight on the 13th of March, 10,000 players logged onto the game to find a grand total of three available servers, each holding 64 players. Those lucky 200 players that did manage to get in during the launch were met with so much lag that the game was unplayable, the enemies rubber-banding back and forth making them impossible to hit and attacks that did visibly hit their mark failed to register.
That’s not to mention the myriad of bugs players reported such as the game crashing when trying to search for a specific game mode, cutscenes not playing, graphical clipping and being unable to walk up slopes, just to name a few. Poor overall performance has also been a common complaint.
If the game’s launch wasn’t enough, the remaster is a little under double the price of the original two games put together at £29.33 and over 10 times the size of the original games, taking up 72.58GB of space.
All of these gripes have earned the game an almost complete critical panning. The game is currently sitting at a mostly negative rating on Steam, with 80% of its 5,072 reviews being negative.
Following the backlash, Aspyr, the developer of the remaster, released a statement on their website. In it, they thanked the community for their “overwhelming support and feedback.”
They also said that they “experienced critical errors with our network infrastructure” which caused things such as high ping, constant crashing and for only three of the servers to appear in the server browser.
They ended their statement by saying that they are working on improving network stability. More servers are slowly becoming available and network issues are slowly getting better, however active player numbers have already dipped to around half of what they were at launch.